Naval Warfare script – Rapid Fire, More

  • Oct 13, 2022



Hello friends, with this Naval Warfare script I have installed for you, it will facilitate many functions in this game and will allow you to easily defeat your opponents. Join the war by building your own warships in the Naval Warfare script game and don’t let your strongest opponents pass, be the best. You can use this Script Code that we have provided to you by copying it from our site. I wish you good games.

Features Of Naval Warfare script;

  • Rapid Fire
  • INF Ammo
  • Kill Opposite team
  • Shoot RPG
  • More

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How to use Naval Warfare script – Rapid Fire, More?

  1. Press the "Get Script" button to Copy the "Naval Warfare script – Rapid Fire, More" .
  2. Lua scripts require a Lua Executor, Open your executor and attach it to the game.
  3. After copying & pasting the script in your executor press the "Execute" button and "Naval Warfare script – Rapid Fire, More" will show up in the game.
  4. If you find an old/faulty script, please let us know using the "Report" section.
  5. If you need an exploit, check out our Free Roblox Exploits Category.

Naval Warfare script – Rapid Fire, More

local library = loadstring(game:HttpGet("", true))() library.options.underlinecolor = "rainbow" local w = library:CreateWindow('Naval Warfare') w:Toggle('Rapid Fire (Hold E)', {flag = "toggle1"}) spawn(function() while wait() do if w.flags.toggle1 then if game.Players.LocalPlayer.Character:WaitForChild("Humanoid") then local UIS = game:GetService("UserInputService") while wait() do if UIS:IsKeyDown(Enum.KeyCode.E) then game:GetService("Players").LocalPlayer.Character["M1 Garand"]:Activate() end end end end end end) w:Toggle('Infinite Ammo', {flag = "toggle2"}) spawn(function() while wait(3) do if w.flags.toggle2 then if game.Players.LocalPlayer.Character:WaitForChild("Humanoid") then -- This script was generated by Hydroxide local oh_get_gc = getgc or false local oh_is_x_closure = is_synapse_function or issentinelclosure or is_protosmasher_closure or is_sirhurt_closure or checkclosure or false local oh_get_info = debug.getinfo or getinfo or false local oh_set_upvalue = debug.setupvalue or setupvalue or setupval or false if not oh_get_gc and not oh_is_x_closure and not oh_get_info and not oh_set_upvalue then warn("Your exploit does not support this script") return end local oh_find_function = function(name) for i,v in pairs(oh_get_gc()) do if type(v) == "function" and not oh_is_x_closure(v) then if oh_get_info(v).name == name then return v end end end end local oh_reload = oh_find_function("reload") local oh_index = 4 -- replace this with the index of the upvalue local oh_new_value = math.huge -- replace this with the value that you want to set the upvalue to oh_set_upvalue(oh_reload, oh_index, oh_new_value) -- WARNING: THIS SCRIPT MAY NOT WORK, DO NOT RELY ON THE UPVALUE SCANNER FOR 100% FUNCTIONAL SCRIPTS! -- "scout_closure" may not find the correct function if there are multiple functions with the same name end end end end) w:Toggle('Kill Opposite Team', {flag = "toggle3"}) spawn(function() while wait(0.1) do if w.flags.toggle3 then if game.Players.LocalPlayer.Character:WaitForChild("Humanoid") then for i,v in pairs(game.workspace:GetDescendants()) do if v.Name == "Humanoid" then if v.Parent.Name.Team ~= game.Players.LocalPlayer.Team then local A_1 = "shootRifle" local A_2 = "" local A_3 = { [1] = v.Parent.HumanoidRootPart } local Event = game:GetService("ReplicatedStorage").Event Event:FireServer(A_1, A_2, A_3) local A_1 = "shootRifle" local A_2 = "hit" local A_3 = { [1] = v } local Event = game:GetService("ReplicatedStorage").Event Event:FireServer(A_1, A_2, A_3) end end end end end end end) w:Section("Must have RPG GamePass") w:Toggle('Shoot RPG', {flag = "toggle4"}) spawn(function() while wait() do if w.flags.toggle4 then local mouse = game.Players.LocalPlayer:GetMouse() local A_2 = { [1] = mouse.Hit.p } game:GetService("ReplicatedStorage").Event:FireServer("fireRPG", A_2) end end end)