Mount of the Gods script – God mode

  • Oct 11, 2022



It will be very difficult for you to survive in the Mount of the Gods script game. It may be possible for you to survive using this Script we have uploaded for you. Since Mount of the Gods script has many functions, it will add great pleasure to you. Auto will provide you with many necessary foods and drinks, allowing you to survive. Save yourself from the wrath of the Gods and be the survivors, have a good game.

Features Of Mount of the Gods script;

  • God Mode
  • Drink
  • Revive self
  • Raise Island
  • Chop all trees
  • Break all rocks
  • More

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How to use Mount of the Gods script - God mode?

  1. Press the "Get Script" button to Copy the "Mount of the Gods script - God mode" .
  2. Lua scripts require a Lua Executor, Open your executor and attach it to the game.
  3. After copying & pasting the script in your executor press the "Execute" button and "Mount of the Gods script - God mode" will show up in the game.
  4. If you find an old/faulty script, please let us know using the "Report" section.
  5. If you need an exploit, check out our Free Roblox Exploits Category.

Mount of the Gods script – God mode

local Flux = loadstring(game:HttpGet"")() local Window = Flux:Window("MOTG", "Press N to open/close", Color3.fromRGB(255, 110, 48), Enum.KeyCode.N) local lp = game.Players.LocalPlayer local RS = game:GetService("ReplicatedStorage") local Remotes = RS.Resources.Remotes function getPlayer(str, players) -- local p local tbl = players or game:GetService('Players'):GetPlayers() for _, v in next, tbl do if (str:lower() == v.Name:lower()) then return v end end for i = str:len(), 2, -1 do for _, v in next, tbl do p = v.Name:lower() if (str:lower():sub(1, i) == p:sub(1, i)) then return v end end end for _, v in next, tbl do p = v.Name:lower() if (string.match(p, str:lower())) then return v end end return nil end function drink() for i,v in pairs(game.Workspace.Buildings:GetChildren()) do if v.Name == "Well" then Remotes.DrinkFromWell:FireServer(v) end end end function use(v, x) for i=1, x, 1 do spawn(function() Remotes.InteractItem:FireServer("Use", v) end) task.wait(.01) end end local Tab1 = Window:Tab("Misc", "") Tab1:Button("Drink", "drinks from wells", function() drink() end) Tab1:Button("Revive Self", "revives yourself in case you die", function() Remotes.Spawn:FireServer(lp) end) Tab1:Button("Raise island", "raises the island", function() for i=1, 100,1 do Remotes.RaiseIsland:FireServer() end end) Tab1:Button("Chop All Trees", "attempts to chop all trees", function() for _, tree in pairs(game.Workspace.Plants:GetChildren()) do if type(string.find(tree.Name, "Tree")) or type(string.find(tree.Name, "Palm")) == "number" then Remotes.ChopTree:FireServer(tree) end end end) Tab1:Button("Break All Rocks", "attempts to break all rocks", function() for _, rock in pairs(game.Workspace.Rocks:GetChildren()) do Remotes.BreakRock:FireServer(rock) end end) Tab1:Button("Kill All Animals", "kills all animals with their drops", function() for _, animal in pairs(game.Workspace.Animals:GetChildren()) do Remotes.DamageAnimal:FireServer(animal, 9999999) end end) Tab1:Button("Remove all Items", "removes all items on the map", function() for i, v in pairs(workspace.Items:GetChildren()) do Remotes.DestroyItem:FireServer(v) end end) Tab1:Button("End Season", "ends current season", function() Remotes.EndSeason:FireServer() end) Tab1:Button("Disable Destroy Function", "destroy function used to destroy stuff after being used will be disabled", function() local mt = getrawmetatable(game) make_writeable(mt) local namecall = mt.__namecall mt.__namecall = newcclosure(function(self, ...) local method = getnamecallmethod() local args = {...} if method == "FireServer" and self == Remotes.InteractItem and args[1] == "Destroy" then return wait(9e9) end return namecall(self, ...) end) end) Tab1:Button('Destroy this GUI', "boom", function() game:GetService("CoreGui").FluxLib:Destroy() end) local touse = "" local amounttouse = 0 local tobring = "" local Tab2 = Window:Tab("Use", "") Tab2:Textbox("Object To Use", "Name Here", true, function(output) touse = tostring(output) end) Tab2:Textbox("Amount of Times", "Amount Here", true, function(output) amounttouse = tonumber(output) end) Tab2:Button("Use", "uses the item inf amount of times without it being destroyed", function() use(lp.Character[touse], amounttouse) end) Tab2:Textbox("Object To Bring", "Name Here", true, function(output) tobring = tostring(output) end) Tab2:Button("Bring", "brings the item if they are on the map", function() if game.Workspace.Items:FindFirstChild(tobring) then for i,v in pairs(game.Workspace.Items:GetChildren()) do if v.Name == tobring then Remotes.InteractItem:FireServer("Take", v) task.wait(.1) Remotes.InteractItem:FireServer("Drop", lp.Character:WaitForChild(tobring)) task.wait(.1) end end end end) local fishtosummon = "" local Tab3 = Window:Tab("Fish", "") Tab3:Textbox("Fish To Spawn", "Name Here", true, function(output) fishtosummon = tostring(output) end) Tab3:Button("Spawn", "spawns the fish, requires you to have fishing rod out", function() Remotes.MakeFish:FireServer(fishtosummon, lp.Character.HumanoidRootPart.Position) end) local playertoaction = "" local Tab4 = Window:Tab("Other Players", "") Tab4:Label("you can use the start of a player name instead of full names") Tab4:Textbox("Player to do Action", "Name Here", true, function(output) playertoaction = getPlayer(tostring(output)) end) Tab4:Button("Respawn Player", "respawns the chosen player", function() Remotes.Spawn:FireServer(playertoaction) end) Tab4:Button("Kill Player", "kills the chosen player", function() Remotes.DamagePlayer:FireServer(playertoaction, 9999999) end)