Islands Script – Auto Harvest

  • Oct 05, 2022

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Description

Hello friends, you will have multi-purpose money making feature in this game with this Islands Script we have installed. You can start from a small place by building an island for yourself. Earn money by selling the crops you grow by building Farms, Farms, or loot big bosses to get their money. Thanks to this Islands Script we gave you, you can make faster progress by planting fast harvest.

Features Of Islands Script;

  • Auto Harvest
  • More

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How to use Islands Script - Auto Harvest?

  1. Press the "Get Script" button to Copy the "Islands Script - Auto Harvest" .
  2. Lua scripts require a Lua Executor, Open your executor and attach it to the game.
  3. After copying & pasting the script in your executor press the "Execute" button and "Islands Script - Auto Harvest" will show up in the game.
  4. If you find an old/faulty script, please let us know using the "Report" section.
  5. If you need an exploit, check out our Free Roblox Exploits Category.

Islands Script – Auto Harvest

_G.Enable = true _G.Harvest = true _G.Replant = true _G.MineRock = true wait(.5) local Client = game.Players.LocalPlayer local NetManaged = game:GetService("ReplicatedStorage").rbxts_include.node_modules.net.out._NetManaged function Harvest(plant,replant) task.spawn(function() NetManaged.CLIENT_HARVEST_CROP_REQUEST:InvokeServer({ ["player"] = Client, ["player_tracking_category"] = "join_from_web", ["model"] = plant }) if replant then NetManaged.CLIENT_BLOCK_PLACE_REQUEST:InvokeServer({ upperBlock = false, cframe = plant.CFrame, player_tracking_category = "join_from_web", blockType = plant.Name }) end end) end function DamageBlock(block) if not block:FindFirstChild("Health") then return end local Norm = Client.Character:GetPrimaryPartCFrame() local Part Part = block:FindFirstChild("trunk") or block:FindFirstChild("RockStage") and block[block.RockStage.Value] task.spawn(function() NetManaged.CLIENT_BLOCK_HIT_REQUEST:InvokeServer({ player_tracking_category = "join_from_web", part = Part, block = block, norm = Norm, pos = block.Position - Norm.p }) end) end while _G.Enable and wait(.25) do for i,v in pairs(workspace.Islands:GetChildren()[1].Blocks:GetChildren()) do local Distance = Client:DistanceFromCharacter(v.Position) if Distance < 30 then local Harvestable = v:FindFirstChild("Harvestable",true) local RockStage = v:FindFirstChild("RockStage",true) if Harvestable and Harvestable.Value and _G.Harvest then Harvest(v,_G.Replant) -- wait(.15) end if RockStage and _G.MineRock then DamageBlock(v) -- wait(.15) end end end end