Flag Wars script – Aimbot, More

  • Oct 11, 2022



Flag Wars script game consists of two teams. Defeat opponents with your friends and capture their team flag and win the game. With this Flag Wars script we have uploaded for you, save your teammates by defeating your opponents at once thanks to the Aimbot feature and do not let anyone take your flag. Thanks to this Script Code, be the strongest team, unlock more powerful weapons and challenge everyone, I wish you a good game.

Features Of Flag Wars script;

  • Aimbot
  • More

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How to use Flag Wars script – Aimbot, More?

  1. Press the "Get Script" button to Copy the "Flag Wars script – Aimbot, More" .
  2. Lua scripts require a Lua Executor, Open your executor and attach it to the game.
  3. After copying & pasting the script in your executor press the "Execute" button and "Flag Wars script – Aimbot, More" will show up in the game.
  4. If you find an old/faulty script, please let us know using the "Report" section.
  5. If you need an exploit, check out our Free Roblox Exploits Category.

Flag Wars script – Aimbot, More

local Players = game:GetService("Players") local Player = Players.LocalPlayer local RunService = game:GetService("RunService") local Closest local isAlive = function() if not Player.Character then return false end if not Player.Character:FindFirstChild("HumanoidRootPart") then return false end if not Player.Character:FindFirstChild("Humanoid") then return false end if Player.Character.Humanoid.Health <= 0 then return false end return true end local function getClosest() if not isAlive() then return end local closest = nil; local distance = math.huge; for i, v in pairs(Players:GetPlayers()) do if v == Player then continue end if v.Team == Player.Team then continue end if not v.Character then continue end if not v.Character:FindFirstChildOfClass("Humanoid") then continue end local d = (v.Character.HumanoidRootPart.Position - Player.Character.HumanoidRootPart.Position).Magnitude if d < distance then distance = d closest = v end end return closest end RunService.RenderStepped:Connect(function(deltaTime) Closest = getClosest() end) local old; old = hookmetamethod(game, "__namecall", function(this, ...) local args = {...} local method = getnamecallmethod() if not checkcaller() and method == "FireServer" and tostring(this) == "WeaponHit" then if Closest then args[2]["part"] = Closest.Character.Head args[2]["h"] = Closest.Character.Head end end return old(this, unpack(args)) end) local to0 = {"ShotCooldown", "HeadshotCooldown", "MinSpread", "MaxSpread", "TotalRecoilMax", "RecoilMin", "RecoilMax", "RecoilDecay"} local toInf = {"CurrentAmmo", "AmmoCapacity", "HeadshotDamage"} -- retarded gun mods (re-equip your weapon) local old2; old2 = hookmetamethod(game, "__index", function(this, index) if not checkcaller() and index == "Value" then if table.find(toInf, tostring(this)) then return math.huge end if table.find(to0, tostring(this)) then return 0 end end return old2(this, index) end)