All Star Tower Defense Script

  • Oct 03, 2022

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Description

We have uploaded All Star Tower Defense Script to our site for you. It is not letting your opponents reach you by using your own abilities in this game. Upgrading your own Units is quite difficult and can take a long time. With this All Star Tower Defense Script we have given you, it is very simple to do and I can recommend you to use it very well for your rapid progress. When you use this script, you can do it fast with the AUTO UNIT UPGRADE system, I wish you a good game and enjoy.

Features Of All Star Tower Defense Script;

  • AUTO UNIT UPGRADE

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How to use All Star Tower Defense Script?

  1. Press the "Get Script" button to Copy the "All Star Tower Defense Script" .
  2. Lua scripts require a Lua Executor, Open your executor and attach it to the game.
  3. After copying & pasting the script in your executor press the "Execute" button and "All Star Tower Defense Script" will show up in the game.
  4. If you find an old/faulty script, please let us know using the "Report" section.
  5. If you need an exploit, check out our Free Roblox Exploits Category.

All Star Tower Defense Script

_G.AutoUpgrade = false _G.Init = _G.Init or false local Gui = loadstring(game:HttpGet([==[https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3]==]))() _G.MainColor = Color3.fromRGB(48,48,48) _G.SecondaryColor = Color3.fromRGB(48,48,48) _G.TertiaryColor = Color3.fromRGB(32,32,32) _G.ArrowColor = Color3.fromRGB(255,255,255) _G.MainTextColor = Color3.fromRGB(255,255,255) _G.PointerColor = Color3.fromRGB(255,255,255) _G.ButtonTextColor = Color3.fromRGB(255,255,255) _G.SliderColor = Color3.fromRGB(128,0,0) _G.ButtonColor = Color3.fromRGB(48,48,48) _G.ToggleColor = Color3.fromRGB(48,48,48) _G.DraggerCircleColor = Color3.fromRGB(255,255,255) _G.BindColor3 = Color3.fromRGB(48,48,48) local Window = Gui:CreateWindow([==[All Star Tower Defense]==]) local FolderAuto = Window:CreateFolder([==[Misc]==]) local LocalPlayer = game.Players.LocalPlayer local GetChildren = game.GetChildren local Remotes = game.ReplicatedStorage.Remotes local GetStats = require(LocalPlayer.Backpack.Framework.CachedStats).getstat local Unit = workspace.Unit local Me = {} local Units = {} Units.Total = {} Units.SortByHighCost = function(a,b) local Values = {A = a.UpgradeTag.Value + 1, B = b.UpgradeTag.Value + 1} return GetStats(a.Name).Upgrade[Values.A].Cost > GetStats(b.Name).Upgrade[Values.B].Cost end Units.CanBuy = function(obj) local UpgradeValue = obj.UpgradeTag.Value + 1 if not string.find(tostring(obj.Owner.Value), LocalPlayer.Name) or (UpgradeValue >= (obj.MaxUpgradeTag.Value + 1)) or (Me.GetMoney() < GetStats(obj.Name).Upgrade[UpgradeValue].Cost) then return false end return true end Units.Construct = function(obj) local CanBuy = Units.CanBuy(obj) if not CanBuy then return end table.insert(Units.Total, obj) end Units.GetUpgradable = function() table.clear(Units.Total) for _,v in next, GetChildren(Unit) do Units.Construct(v) end table.sort(Units.Total, Units.SortByHighCost) return Units.Total[1] end Me.GetMoney = function() local Money = LocalPlayer.Money.Value return Money end Me.AutoUpgrade = function() if not _G.AutoUpgrade then return end local Args = {} Args[1], Args[2] = [==[Upgrade]==], Units.GetUpgradable() if not Args[2] then return end Remotes.Input:FireServer(Args[1], Args[2]) end Me.Init = function() if not _G.Init then _G.Init = true while true do if _G.AutoUpgrade then Me.AutoUpgrade() end task.wait(5) end end end FolderAuto:Toggle([==[Auto Upgrade]==], function(Bool) _G.AutoUpgrade = Bool return Bool end) Me.Init()